Building your Army
This tournament uses the Kings of War 2015 rules (2nd edition), with a maximum army total of 2000 Points and adhering to the rules of composition as detailed below. Players must choose up to this points limit and no more and this will be used for all the games on the day.
Players may choose from the twenty-one official Kings of War army lists in the main rule book or Uncharted Empires, as well as the Twilight Kin v004 pdf (available on the mantic web site)
Fan-lists are considered unofficial and may not be used.
Select your army using the rules for Picking a Force on page 76 of the Kings of War book (pg 27 of the Gamers Edition)
While Mantic models are encouraged, players are permitted to use any number of non-Mantic miniatures in their armies. There is no minimum requirement for Mantic models.
Models must be based on the appropriate base size and shape for their type. Unit-basing is permitted so long as the unit footprint is accurate for the unit size. All units must conform to the Minimum Model Count (50% + 1) as specified in the most recent FAQ available on the mantic web site.
Painted models are strongly encouraged, but in the end are not required. However unpainted forces will not be eligible for “Best appearance” awards and there is a base painting score worth 20 points of your overall tournament score.
If any model is used as a “counts-as” or a proxy for another, this must be made clear to your opponent before a game begins.
Many people like to create mini dioramas or bases with integrated scenery. When multi-basing, the unit MUST conform to the the appropriate base size and shape for their type. In addition, all units must conform to the Minimum Model Count (50% + 1) as specified in the most recent FAQ available on the Mantic web site.
You are required to submit a printed copy of your Force List to the organizers at the start of the tournament. You should also have at least one copy for yourself and another spare for your opponents to reference on request. If you DO NOT have printed copies of your lists, you WILL be penalized 5 tournament points. Trying to read someone's list on their tiny phone screen is not easy to do, nor is it easy for the organizer to attempt to read you chicken scratch handwriting.
Your force list must include: All of the models in your army.
· Their equipment and the points value of everything in your army.
· Your name on all copies of the roster.
Please do not use acronyms on any copy of your Force List. If any mistakes are found during the tournament that were not picked up on, the results of all the games in which the player has used the illegal list will immediately be changed to 30-0 Tournament points, in favor of his opponents. This will apply even if the mistake was a totally honest one, so please do double check your Force List before the tournament. Kow2.easyarmy.com has a free online list editor that is highly recommended.
If you are unsure of your army list, please feel free to submit it to the tournament organizers prior to the event for checking.
All terrain is preset on the tables, and should not be moved. All hills are defined as height 2, all forests and buildings are height 4. Any other difficult terrain is height 1 unless otherwise specified.
Game Time and Victory Conditions
The tournament consists of three games over the course of a single day.
The tournament will take place over two days and will attempt to adhere to the following schedule:
· 9:00 Event Registration
· 10:00 – 12:00 Game 1
· 12:00 – 1:00 – lunch & appearance judging
· 1:00 – 3:00 Game 2
· 3:15 – 5:15 Game 3
· 9:30 check-in
· 10:00 – 12:00 Game 4
· 12:00 – 1:00 – lunch
· 1:00 – 3:00 Game 5
· 3:30 - Awards
Note that the time allocated for each game includes 100 minutes for the game itself (50 minutes per player maximum) plus 20 minutes for meeting, discussing rules, placing objectives and the completing and submitting paperwork afterwards. Chess clocks WILL BE USED for this tournament. In addition, an overall timer will be used, and any game which is not complete within the two hour window will be stopped immediately when time is called. If you are experiencing excessive distractions that are resulting in you having to stop your chess clock please notify the tournament organizer who will deal with the situation.
The scenarios for each game are set on the score sheets at the end of this document. Three of the six standard game scenarios will be played.
· Meet your opponent at the assigned table and discuss the terrain and the scenario.
· If the scenario uses objective markers, roll-off to see who places the first marker, and then alternate placing markers until all are placed.
· Roll-off for table side. Players should discuss before the game how they will deal with cocked dice and in what circumstances they should be re-rolled.
· Sit on your own side of the table and place your army on your side of the table, so that the opponent can see your models and your force list and ask any questions.
· Both players chess clocks should be set to 50 minutes.
· The winner of the roll-off STARTS their clock and deploys the first unit. Players continue deploying units until all are deployed, and then the clocks are STOPPED.
· Roll-off to decide who is going to start making Vanguard moves. Once the winner of the roll off decides who will start to move Vanguard units, that player’s clock IS STARTED. Players alternate making any Vanguard moves using the clock. Once the last Vanguard move is made, both clocks are STOPPED.
· Roll-off to decide who is going to take the first turn. Once the winner of the roll off decides who will start to play, that player’s clock IS STARTED. Players alternate taking turns using the clock.
· The game lasts 6 turns for each player. At the end of turn 6 the second player rolls a die. On a 1-3 the game ends. On a 4-6 both players play an extra turn and then the game ends – work out the winner as normal.
· If a player runs out of time during one of their turns, the game ends instantly and his entire army routs – immediately remove all of his remaining units, as if they suffered a Rout! result, and then work out the victory conditions as normal. Note that players cannot decide to suddenly end a turn without completing all actions they have initiated (for example, without resolving the melee against enemy units they have charged in the Move phase). They can, however, simply declare that they are ordering all units to halt in the Move phase, and that no unit is Shooting in the Shoot phase.
The match-ups of the first round (Game 1) will be random. In the following rounds (Game 2 onwards) players will be paired using a swiss style style based on Tournament Points (TP), as explained below. Once players have completed their game in a given round they should jointly complete the result sheet provided and hand it in to the tournament organizers as soon as possible so that the next rounds can be organized in time.
In some games, objectives will be used to help determine the winner (e.g. Pillage scenarios). Units with the “Individual” rule may not control or contest objects. Any other units can (including war engines)
A solid victory earns 30 points, a minor 25, tie 20, minor loss 15 and major loss 10. When using victory points, the following table will be used. For some other scenarios (pillage, loot) the scenario sheet will list the tournament points.
Point Difference Winner BP Loser BP
401 or more 30 10
400 – 200 25 15
199 or less 20 20
In addition, each scenario will have up to 5 additional scenario points that may be earned. These are in addition to the Tournament points earned by winning the game itself.
From the second round, players will be paired using a Swiss system (i.e. matching players on the same amount of TPs, in descending order).
In case of more than two players on the same number of TPs, players will be matched in order of descending ‘Attrition Score’.
By ‘Attrition Score’, we mean the amount of points of enemy units routed by the player until that point in the Tournament (including in Pillage! games). At all times, the tournament organizer will endeavor to avoid player’s re-playing an opponent they have already faced but on occasion, this may become unavoidable and a minor adjustment made.
Kings of War is a hobby as much as it is a game, so points are also given for appearance. A maximum of 20 tournament points will be awarded for tabletop standard armies (as judged Category 1 of the Appearance Scoring document). In addition, one tournament point will be awarded for each Favorite Army vote. Best Appearance will use the full score from the Appearance Scoring sheet (max of 38 points), as well as the tournament points earned from favorite army voting.
Winning the Tournament
The winner is determined at the end of the last round, according to the following criteria:
· The player with the most TP will be the winner
· In the case of players having the same highest TP, the winner will be the player with the highest ‘Attrition Score’.
· If both the TP and Attrition Scores are matched, games where these players have played each other during the course of the tournament will be evaluated and the winner will be the winner of such a match.
· Finally, if the players cannot be split, the tournament ends with a joint victory and the players share the first prize.
There will be prizes for 1st and 2nd places as well as best appearance. Other prizes may be given as well.
Items you should provide
In addition to your army and copies of your army list, you need to make sure you bring the following:
· All dice, tape-measures, rule-books, damage markers, pencils and other gaming accessories you will need. Make it clear to your opponents how you will be tracking damage.
· It will be a good idea to have your units mounted on unit bases or movement trays – if you insist on individually moving all the models in an infantry legion, you’ll soon run out of time! Unit footprints must conform to the appropriate size of course.
· Having a display board to carry your army between games is a great way of keeping the tournament moving smoothly and in a timely fashion, and is included in your painting scores.
There are no sportsmanship scores at this tournament. However we expect all games to be played in an enjoyable manner. We feel that all players should be fair and respectful to their opponent, displaying a fun and inclusive attitude to the game for themselves and their opponent. You will be able to vote for your favorite opponent, and each vote will add one tournament point to that persons overall score.
Rules Questions and Player Conduct
As noted, all rules will be taken from the Kings of War 2015 (2nd edition) hardback book (or gamers edition). In addition, any official FAQ rulings and errata from Mantic Games (published on their website or official forums) will also be used.
Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves. If in doubt, the organizers are available to resolve your problem. Please also respect the time each player has. If a question cannot be resolved quickly, please stop the clock until the answer or a solution is decided upon.
Judges will be on hand if players require a ruling. Your judges for the event will be pointed out at the start of the day. A judge’s ruling is final.
The organizers reserve the right to take appropriate action for any player they deem to be playing unfairly or acting inappropriately. This may be in the form of a warning, a time or TP penalty or even a forced Time Out result. In extreme circumstances a player may be ejected from the Tournament for inappropriate behavior (such as cheating, excessive swearing, shouting or verbal abuse).
Crowd at the Table
If one player feels discomfort with amount of spectators present at his table, he may request them to step aside. When this happens, a referee will ask everyone around to step away from the table.
Reporting Battle Results
As noted previously, players will be given enough time to play a full game of Kings of War and enough time to hand in results. In order to ensure that the tournament runs smoothly, TP penalties (2 points) will be given to players that report battle results after the scheduled time is over. This penalty will always affect both players.
Note the attached game reporting sheets. These are labeled with the first game being the last sheet so that as each game is reported, the sheet for the game can be removed and handed in to the organizers. For the third game, there is also a place to note your choice for favorite opponent and favorite army. For favorite army this can be any army in the tournament, not just one which you played.